How it work
Technovation is a very practical technology
challenge that involves girls from age 10-18, female mentors who are accomplished
in technology area, coach, universities, government, international and national
nonprofit organizations and corporate partners.
Students: at least one team of 4-5 young women
It is suggested that a team of young women have 4-5 members, but highly motivated teams with
less than 3 students are also eligible each school can have multiple teams. A
school group of 20+ young women (4+ teams) creates a critical mass and sense of
community among students. No prior knowledge of programming needed. Learn
more about the expectations of students in “Student Responsibilities” (annex 1).
Public and private elementary and
high schools will be targeted to spread the word as well as set up the program
in schools where the necessary commitment and support is guaranteed. Technology
club, girls club and arts club could be ideal targets to kick of the
initiative. It is advisable to find two enthusiastic Student Ambassadors to help recruit students for the program. Teams
can create T-shirts table at lunch, and give presentations in classes and after
school clubs.
Coach: at least one per school or after school
program
Coaches can be male or female, and
can teach any subject. Their main role is to recruit students, arrange a place
to meet, and support students as they create their apps by leading lessons provided
by Technovation. Resources such as videos, PowerPoints, handouts, and articles
will be available through the course to help coaches lead teams through
Technovation. Learn more about the role of a teacher in
“Coach Responsibilities” (Annex 2).
Mentor: at least one per team (ideal but not
required)
A woman working in a STEM (Science,
Technology, Engineering, Math) or business field acts as a role model for her
team. We encourage mentors to act as a project manager who keeps the team
focused, on track, and participating. Mentors do not need to be programmers or
app developers. Resources such as videos, PowerPoints, handouts, and articles
will be available through the course to help mentors lead teams through
Technovation. Learn more about the role of a mentor in
“Mentor Responsibilities” (Annex 3).
Technology: 1-2 computers per team
It is suggested that each team have
access to at least one or two computers (PC or Mac) to program their apps and
write their business plans. It is also advisable for teams to have access to
mobile devices (phones or tablets) to test their apps during development. If
teams are using App Inventor, the mobile devices must be Android. Mobile
devices connect with App Inventor using WiFi or a USB cable. If a mobile device
is not available, students may use the emulator (virtual phone) provided by App
Inventor, though this software is unstable and slated to be discontinued.
Technology company- Corporate Partner:
A technology company will be
approached to recruit mentors for the teams, host a daylong field trip for the
girls to see what goes on behind the scenes at a technology company and get
hands on experience, and meet top level women. Teams can also complete virtual
tours of tech companies through videos on the Technovation Course if they are
interested in learning about more companies, or if they are not able to attend
an in person field trip. The technology companies are also expected to
financially support the initiative.
University Partner: University-community partnership
Universities with strong technology
and computer science programmes will be approached to host a Girls Make Apps
Workshop before the start of the 12week program and identify potential mentors.
During the workshop, teams can learn the basics of App Inventor through
completing tutorials with the help of college students studying computer
science at the university. Both mentors and coaches attend the workshop with
their team. Alternatively, a coach or mentor can lead the teams through the App
Inventor tutorials at their school or other convenient location.
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